TA2: Factors influencing product design
Keyword | Definition |
---|---|
Advertise | Purpose of a media product which aims to promote something to increase sales |
Content | the tone of language and how formal or informal speech or written text is in a media product |
Educate | Purpose of a media product which aims to improve people's knowledge about something |
Entertain | Purpose of a media product which aims to make people laugh, cry, relax or just enjoy it |
Influence | Purpose of a media product which aims to change people's opinions or behaviour |
Inform | Purpose of a media product which aims to spread awareness of key facts |
Layout | the positioning of each item on a media product |
Style | the colour and genre conventions for audio and visual media content |
Keyword | Definition |
---|---|
Audience | client requirement which specifies the type of people the media product is aimed at |
Client ethos | client requirement which specifies the values and priorities of the company or individual who is commissioning the media product |
Commission brief | Type of client brief where a larger company asks a smaller company to do part (or all) of the work to create a media product on their behalf |
Content | client requirement which specifies what the media product will contain |
Formal brief | type of client brief where all of the requirements are clearly written down and agreed on by the client and media company |
Genre | client requirement which specifies the style and layout conventions based on the category of media product |
Informal brief | type of client brief where the requirements for a media product are discussed rather than written down in advance |
Negotiated brief | type of client brief where the production company makes suggestions to the client as well as listening to their requirements |
Purpose | client requirement which specifies what the media product is trying to achieve |
Style | client requirement which specifies look and feel of the media product |
Theme | client requirement which specifies what the media product is all about |
Timescales | client requirement which specifies the start and end date along with milestones and deadlines for the creation of a media product |
Type of product | client requirement which specifies whether a media company will make a game, video or anything else |
Keyword | Definition |
---|---|
Age | Splitting the target audience into groups based on how old they are |
Audience segmentation | ways of splitting up a target audience based on age, gender, occupation, income, education, location, interests or lifestyle |
Education | Splitting the target audience into groups based on their highest level of academic qualification |
Gender | Splitting the target audience into groups based on whether they are male, female, trans, non binary or other identity |
Income | Splitting the target audience into groups based on how much money they earn per year |
Interests | Splitting the target audience into groups based on what they enjoy doing |
Lifestyle | Splitting the target audience into groups based on how they spend their money after bills and expenses |
Location | Splitting the target audience into groups based on the places they live |
Occupation | Splitting the target audience into groups based on the jobs that they do for a living |
Keyword | Definition |
---|---|
Focus group | a form of primary research where a small group of people discuss something with a researcher who listens and adapts the questions they ask depending on their answers |
Online survey | a form of primary research where many people answer set questions online which were written in advance by a researcher |
Primary research | methods of discovering new information (such as focus groups, interviews, surveys or questionnaires) |
Qualitative information | type of research data which contains detailed opinions and suggestions (often written in full sentences) which can't easily be plotted on a graph |
Quantitative information | type of research data which contains numbers which can be analysed and plotted on a graph |
Questionnaire | a form of primary research where many people fill in a list of questions on paper |
Secondary research | sources of information that other people have already published (such as books, journals, internet, magazines, newspapers and television) |
Keyword | Definition |
---|---|
Animation | creating meaning, impact or engagement by making things move |
Camera angles | choosing to place a video camera above, below or level with the subject being filmed to create meaning or impact. |
Camera movement | choosing how to pan, tilt or track a camera to create meaning, impact or engagement |
Camera shots | choosing how far away to place a video camera from the subject being filmed to create meaning or impact |
Dialogue | creating meaning, impact or engagement by making things talk |
Font size | an aspect of typography which determines how large or small each character is |
Font type | an aspect of typography which determines the style of each letter: serif (with ticks and flicks) or sans serif (without decorative ticks and flicks) |
Interactivity | creating engagement by allowing the user to change how a media product moves or behaves |
Lighting intensity | changing how brightly something is illuminated to create meaning, impact or engagement |
Lighting position | changing where lights are placed in order to create meaning, impact or engagement |
Mise-en-scene | everything that appears on stage or camera (such as props, actors, lighting and costumes) |
Music genre | creating meaning, impact or engagement by playing a specific type of music |
Silence | creating meaning, impact or engagement by having time without any sound |
Transitions | the way that one scene changes to the next (such as fade, wipe, dissolve or cut) |
Typography emphasis | whether text is shown in bold, italic or underline |
Vocal intonation | creating meaning, impact or engagement by changing the way dialogue is spoken |