Edexcel GCSE Computer Science
1: Problem Solving
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Python remote learning activities (KS3/4)
C# remote learning activities (KS4/5)
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Learning Objective:
1.1.2
: understand how to create an algorithm to solve a particular problem, making use of programming constructs (sequence, selection, iteration) and using appropriate conventions (flowchart, pseudo-code, written description, draft program code)